AI Insights · Timothy · July 2025
Top Boxing Games Performance in Central America, Q2 2025
Explore the performance trends of the top five boxing games on a unified platform in Central America during Q2 2025, with insights from Sensor Tower.
In the second quarter of 2025, the boxing games category saw notable performance trends across the top five applications on a unified platform in Central America. Here’s a closer look at how these games fared based on data from Sensor Tower.
Boxing Star: Boxing Fight Game by THUMBAGE experienced fluctuating weekly revenue, starting with $897 and peaking at $1.7K by the end of June. Downloads showed a significant spike, beginning with 15.8K and reaching 11.9K in late June. Active users started at 18.9K, dipped mid-quarter, and ended strongly at 16.8K.
Real Boxing 2 from Vivid Games S.A. saw steady downloads with a peak of 23.1K at the quarter's end. Revenue remained relatively stable, starting at $439 and closing at $422. Active users mirrored the download trend, beginning at 36.8K and ending at 30.8K.
WWE Mayhem by Reliance Games maintained consistent downloads, averaging around 5K weekly. Revenue saw a notable increase to $700 in early June, while active users started at 16.5K and closed the quarter at 14.2K.
For Burrito Bison: Launcha Libre by Kongregate, revenue peaked at $500 in early May, with downloads showing a slight decline towards the quarter's end. The app's active users remained stable, fluctuating between 6K and 7K.
Finally, WWE SLAM by Topps® Card Trader had minimal downloads and active users, with a slight revenue peak at $459 in early June.
These insights provide a glimpse into the performance dynamics of boxing games in Central America. For more detailed analytics and insights, visit Sensor Tower.